jubeiwag ([info]jubeiwag) wrote,
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Update on Chinese MMO Crackdown

From Interfax:

The Chinese Government unveiled a new system last Tuesday to prevent individuals from playing online games for more than three consecutive hours, which must be installed for every online game in the country. "This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, Deputy Director of the Audiovisual and Internet Publication Department of the General Administration of Press and Publication (GAPP), said during a press conference.

The new system, developed under the guidance of the GAPP, stops individuals from playing online games for more than three hours by cutting the abilities of game characters. The new system cuts the ability level of a player's online game character by half after he or she has played for more than three consecutive hours. Once a player has played for more than five consecutive hours, the system cuts the ability level of that player's character to the lowest level allowed by the game.

The system also lowers the ability of players to find treasures or prizes available in an online game after they have played for more than three consecutive hours.

Furthermore, the system keeps track of hours of play. Individuals who immediately log back onto a game after three hours of consecutive play will continue to have the ability of their game character lowered by the system. Players must be logged off for a minimum of five hours before the system resets.

The GAPP has defined the playing of online games for less than three consecutive hours as "healthy," playing three to five consecutive hours as "tiring," and playing for more than five consecutive hours as "unhealthy."

In addition, seven of China's largest online gaming firms pledged Tuesday to "sacrifice short-term revenues" to create a "healthy" environment for young internet users. Companies signing onto the "Beijing Accord" were Shanda, NetEase, The9, Optisp, Kingsoft, SINA, and Sohu. These seven companies also pledged to deploy the system when development is completed.

Development of the system is scheduled for completion at the end of September 2005. Internal testing is scheduled to begin in October of 2005. After internal testing, trial operations of the system will be held using the games "The Legend of Mir II" and "The World of Legend" operated by Shanda, "Westward Journey Online" and "Fantasy Westward Journey Online" operated by NetEase, "World of Warcraft" and "MU" operated by The9, "JX Online" and "First Myth Online" operated by Kingsoft, "The Legend of Mir 3G" operated by Optisp, "Lineage II" operated by SINA, and "Blade Online" operated by Sohu.

Compulsory deployment of the new system is expected to begin for all massive multiplayer online role-playing games and casual games in China in late 2005 or early 2006


Source : http://www.interfax.cn/

Looks like this stuff is going to be put into motion very quickly. If similar studies are done in the US along with protests from families with kids that suffer or have died from online addiction, the same thing could happen here.

Sadly I must say, as a former addict, that it would not be a bad thing. Cry freedom all you like, but for some people, there's no one there to pull them out of their addiction. Years and years ago back when I was playing 16+ Hours a day during the summer and at least more than 8 during the school year in Jhigh, my parents were smart enough to do something about it once they figured out what was going on. Some kids aren't so lucky. Internet / Video Game addiction is a serious thing, and it should be treated as such. Computer games are becoming so immersive that sometimes it's easy to begin to deny your own reality for an alternate virtual one.

I confess that sometimes I still struggle with my addiction. Granted, I'm alot older and wiser than I was back in Jhigh, but the allure is still there every time a new game comes out. Endless creativity and a powerful imagination can be extremely dangerous if left unchecked...and we've seen in some cases, fatal.

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  • 3 comments

[info]candyelly

September 6 2005, 02:15:15 UTC 6 years ago

I'm wondering if this is China doing this for the 'safety of their children' or because account/currency selling is becoming so controversial, and the bulk of it is sourced in China...hmm...

[info]jubeiwag

September 6 2005, 20:41:38 UTC 6 years ago

Either way, this is a crippling if not fatal blow to Chinese farming. The only immediate workaround I could see would be adding a huge number of computers / accounts and having people rotate.

[info]candyelly

September 6 2005, 22:24:31 UTC 6 years ago

I think they are monitoring it with their new ID cards, are they not? That means not even rotating computers/accounts would be useful.
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